Robin Hood PC Games Collection
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Robin Hood PC Games Collection
Added: Tue Sep 07, 2010 6:17 pm
Robin Hood PC Games Collection
Robin Hood's Tournament


Published by: Light & Shadow Production
Developed by: Digital Reality
Released: 2001
Genre: AVirtual Shooting
Image Format: MDF/MDS
Languages: DUT/ENG/FRE/GER/ITA/SPA
NFO Proud:
Robin Hood, the legendary hero with the heart of gold, returns in this 3D shooting game. Robin, the son of Count Locksley, returns from the Crusades to find that his family and his castle have been completely destroyed by the new ruler of the kingdom, Prince John. Banished as an outlaw, Robin joins the other rebels in Sherwood Forest to foil the terrible conspiracy devised by Prince John to prevent the return of King Richard.
Play the character of Robin and master the bow and arrow.




System requirements
OS: 95/98/ME
CPU: Pentium 133 MHz
RAM Amount: 8 MB
Video Card: 3D Accelerator
Sound Card: DirectX Compatible
CD-ROM Speed: 4X
Free HDD Space: 100 MB
DirectX Version: 8.0
Input Devices: Keyboard & Mouse
Install Notes
1. Mount or burn the image
2. Install the game
3. Play

OR
Robin Hood: The Legend of Sherwood


Published by: Wanadoo Edition
Developed by: Spellbound Entertainment AG
Released: 2002
Genre: Strategy
Perspective: Isometric
Non-Sport: Medieval / Fantasy, Real-Time
Image Format: NRG
Mobygames wrote:
Lead the men in green pants through the Sherwood Forrest and fight the evil Sheriff of Nottingham. Robin Hood is a teambased realtime-strategy game from the developers of Desperados. You can control up to six different characters with different trades in a mixture of realtime-action, strategy and sneaking... You have to kill enemies, make them drunk (Friar Tuck's special ability) and investigate the area... All six characters have different special abilities and weapons. If you don't want to kill people, make them unconscious and tie them up with Stutely, for example... Robin Hood is much like other team-based rts - as Desperados or Commandos - just with the trashy-touch of the old Robin Hood movies... So, a lot of tactical and strategical knowledge is needed to free the land from the evil Sheriff of Nottingham...
Reviews
Game Chronicles - 9.4 / 10:
Robin Hood is one of those legendary characters that are perfect for basing an action movie or an action game on. I always find it surprising that the best material seems to go relatively untapped. To the best of my knowledge the only other Robin Hood game I can recall in the past 10-15 years is Sierra?s Conquest of the Longbow adventure game.
Spellbound is here to change all that with Robin Hood: The Legend of Sherwood. Many of you may remember Spellbound as the creative geniuses behind last year?s amazing Desperados: Wanted Dead or Alive. While this game wasn?t as widely received by the gaming public as it should have been, it was a tremendous hit with almost everyone who reviewed it, and it is still one of my personal favorites to this very day.
This time the designers have traded in their cowboy boots and six-shooters for green tights and a longbow. Our rugged band of outlaws has been replaced with an eclectic mix of merry men, each with their own unique skill set that contributes to the ingenious game design and puzzles found within this title.
Just like Desperados, Robin Hood is an action-puzzle game with a good dose of strategy mixed into the formula. You are presented with a set of goals and objectives and you get to determine the best way to meet these goals. Using the characters? skills and abilities is important, but not nearly as important as using a clever mix of the entire party?s combined abilities.
The story in the game follows the legend quite closely, even to the point of putting our hero in his traditional green leotard and cape. If you are one of the few who have never read the book or seen the movie the story goes something like this. Robin has been off fighting in the Crusades. When he manages to make it home he finds his father dead and his home is now the property of the evil Sheriff of Nottingham, who is also heavily taxing the local citizens to the point of poverty. Even worse, King Richard, the only man who can right these wrongs is being held in prison. Robin must pursue a life of honorable crime, stealing from the rich, giving to the poor, and skimming a bit off the top for the King Richard ransom fund.
The game follows these events fairly close with an opening level that has Robin returning to the castle in disguise. As the story progresses Robin will set up a base camp in the famous Sherwood Forest and create his famous band of merry men including favorites like Friar Tuck, Little John, Will Scarlet, and many others.
***
Gamespot - 8.2 / 10:
Even though he's one of the most colorful figures of Western European legend, Robin Hood hasn't had much luck making his way to the PC. Fortunately, German developer Spellbound Studios has just released Robin Hood: The Legend of Sherwood, a clever new take on the old English tale that blends elements of the Kevin Costner and Errol Flynn movies with real-time gameplay in the style of Pyro Studios' tactical strategy game Commandos. An entertaining and well-written storyline, an impressive mission design that includes diverse objectives, and a lively combat system that involves more than simple mouse-clicking have been brought together in such a way that the complete game works on nearly every level. In fact, the only significant arguments you could raise against the game would be that it has no multiplayer play and that its production values are a bit out of date.
Robin Hood is a third-person, isometric-perspective game, and, like Commandos, the game is all about guiding a team of units through missions by avoiding the watchful eyes of sentries. The leader of these groups is Robin of Locksley, who joins up with a group of rebels after returning from the Crusades to find his properties seized by the Sheriff of Nottingham. After two opening missions on your own that get you acquainted with the game engine and introduce the first of many allies who become the famed Merry Men, the scene shifts to Sherwood Forest. In the woods, you have a Swiss Family Robinson-style home in the trees that serves as your headquarters for the remainder of the lengthy campaign. It functions in a similar way to bases in traditional real-time strategy games, with structures operating as small factories.
But resource production in Robin Hood isn't simply a matter of erecting a building and watching numbers increase. Everything must be manually created by assigning Merry Men to workshops set aside for the production of specific items. If you want to make arrows, or leather for coin purses, you send somebody to the designated hut to begin work. Every action available in Sherwood Forest is accessed this way. You can train in combat and archery by visiting an area with a drill instructor and tree-mounted targets, gather apples (helpful when you need to distract guards) by walking under a nearby tree, hunt for food by visiting the spit, or dig into the feasting table to recover health.
Missions are accessed through a map, which you can consult in Sherwood Forest. The map itself details the forest and the five surrounding districts of Lincoln, Nottingham, Derby, York, and Leicester. Then you decide on a mission, gather the Merry Men you want to take along--you get to select renowned figures like Will Scarlet, Little John, and Friar Tuck, along with fictional nobodies who fill out the ranks--and get started. Multiple mission choices are typically available, so you can pick and choose based on whatever strikes your fancy. There are many types of missions as well, although they fall into two general categories--cash-generating ambushes of convoys on the forest roads and major town expeditions that advance the plot. The former involves set-piece engagements with preset traps you trigger by shooting arrows at targets in the trees, pits that you can lure enemies into, and Merry Men hidden under leaves. The latter missions are more traditional. In them, you're given explicit goals such as finding out where Maid Marian is or contacting Prince John and then navigating through a horde of the sheriff's men to get there. And as you might expect from a game about medieval England, you'll get additional information from beggars who will exchange valuable hints for alms.







OR
System requirements
Windows 98/Me/2000/XP
Pentium II 233 MHz
64 MB RAM
Graphics card with 4MB RAM
900 MB hard disk space
4x CD-ROM drive
DirectX 8.1 or higher
DirectX compatible sound card.
Install Notes
1. Mount or burn the image
2. Install the game;
3. Play
Robin Hood: Defender of the Crown


Published by: Capcom Co., Ltd.
Developed by: Cinemaware
Released: 2003
Genre: Action, Strategy
Perspective: 1st-Person Perspective, 3rd-Person Perspective, Isometric
Non-Sport: Medieval / Fantasy
Image Format: Nothing: although the game being complete, is not as image. Extract, install and play.
Mobygames wrote:
A complete remake of the classic 1986 title Defender of the Crown (not to be confused with the "Remastered" Windows version released in 2002), in Robin Hood: Defender of the Crown the player plays as the legendary folk outlaw in his quest to reclaim the throne of England after Richard Lionheart was captured in the crusades and his brother, John Lackland, usurped the throne and left him for dead in the Holy Land, attracting the ire of several knights. In a heated argument, he considered them to be traitors, causing a civil war to start.
Several gameplay features were changed from the classic title such as the player being Robin Hood himself (instead of picking one of four pretenders), full 3D graphics, a plot included with the game and the goal being to be the first to reach and conquer King John's stronghold in Cornwall. To do so, the player must build an army large enough to hold enough shires, which generate money from taxes. This money can then be used to hire new troops (peasants, archers, footmen and the mighty knights and catapults) or pay King Richard's ransom, which allow to enlist loyalist knights.
As with the original game, action occurs in a turn-based map of England where the player decides which actions to take: conquer a neighbouring shire with Little John's army and hire soldiers either for him or territory defense, raid a castle or caravan, build strongholds, hold tournaments or spy on the other lords using Maid Marian's contacts on the court. Each of the attacking actions bring a quick minigame to be played:
# The first mini-game that appears is the archery raid; in this mode, the player sees the action directly from Robin Hood's eyes while he lurks on a tree, the goal being to use Robin's trustworthy bow and arrow to hit cavalry guards and the convoy as they pass by his spot. As some guards are also armed with a bow, Robin can also hide behind the log for cover.
# If the player attacks a guarded territory, the game enters a strategic mode where the battle takes place on a three-lane field, and the goal is to vanquish the enemy defenses of force him to flee by launching direct attacks on each lane.
# Sword fighting pits the player against one or more opponents, depending on the setting. The goal is simple: slash everyone by throwing blows and dodge/parry the opponents' own. During raids there is also a timer that represents the time before sunrise - failing to escape before that or being killed results on Robin's imprisonment.
# Battles are done on a real-time fashion, where both armies are placed on the far-sides of a multi-lane battlefield. The player chooses which lane to attack (or defend) and if successful, the opponent will lose enough units to flee or simply wait for their deaths.
# Jousting in a tournament allows the player to fight for fame, and then for gold and land. To do so, after picking an opponent, he starts by building enough speed, and then slam the spear into the opponent, the goal being to knock him from his horse.
# Some shires are protected by castles, and to conquer them, first a siege must be laid in. This requires the player to load up on catapults and then destroy each wall of the fortification by throwing boulders at it. Each wall represents a part of the defending army: the most damage done, the easier it becomes to invade it.
Reviews
IGN - 7.1 / 10:
For gamers seasoned enough to have played with the Amiga, Commodore 64, and Nintendo Entertainment System in the mid-1980s, Cinemaware's Defender of the Crown probably sticks out as one of the era's most notable multi-platform releases. Unapologetically billed as an "Interactive Movie", its story of a misled English Coup during the time of Robin of Locksley was truly an epic adventure. With elements of strategy and action combined under a single banner (something rarely seen for the time), its area of appeal stretched far and wide and its placement as one of the most sought after games around was definitely assured.
More than 17 years after its initial debut, Cinemaware has now returned to the source material that helped to define its company so long ago. Moving players out of the role of Locksley's friend Ivanhoe and into the guise of Robin Hood himself, Defender of the Crown is a modern remake of admirable proportions. In fact, it replicates just about every single mechanic that powered the original title in 1986. And while this can potentially serve as the game's greatest and most rewarding strength, it can also turn into the title's most glaring flaw. The real question is: which philosophy does it equate to best?
Gameplay
In its most basic form Robin Hood: Defender of the Crown is primarily a turn-based strategy game. Requiring players to seize and unite various areas of medieval England while simultaneously thwarting the efforts of Prince John and his crony the Sheriff of Nottingham. To accomplish this goal effectively, however, users will have to use a myriad of different action-oriented mini-games to carry out their tactical plans. As we originally mentioned in our lead-in, the setup is almost identical to the first Defender of the Crown and offers the same method of victory that we had before. Jousting, sword fighting, and siege attacks have been resurrected in addition to a few new areas of influence specifically incorporated to mix strategy and action as seamlessly as possible.
Closing Comments
Taken for what it is, Robin Hood: Defender of the Crown is a very faithful and entertaining remake of a title that today's more experienced gamers had the pleasure of growing up with. Accurately recreating the same tactics and mini-games that motored the original software so many years ago, nostalgia buffs and open-hearted genre freaks should immediately take notice.
If you've never heard of Defender of the Crown or like your strategy deeper than the simplicity offered here, however, then Robin Hood definitely won't change your mind any time soon. Battles are from epic, the expansion model is limited, and there isn't anything to do outside of playing a single Sherwood adventure. Worth a try if you enjoy the source material or have an affinity for the time period (those folks should get several hours of enjoyment out of it); but it's better left alone if you don't.
***
Gamespot - 6.0 / 10:
Released on various computer platforms in the late 1980s, the original Defender of the Crown put you in the role of one of four Saxon knights struggling for control over England. Robin Hood played a supporting role in that game as you led armies, dueled in daring raids, and jousted in tournaments for fame. More than a decade later, Defender of the Crown has been remade for the PC and major consoles. While the themes and even general gameplay mechanics remain largely intact, the legendary Robin Hood and his merry band of outlaws (Little John, Wil Scarlett, Friar Tuck, and Maid Marian) step prominently into the starring roles. At its core, the new Robin Hood: Defender of the Crown is essentially a turn-based series of minigames. It's deeper and more enjoyable than you might expect from that description, but ultimately it gets somewhat repetitive and can be completed rather quickly and easily.
You play as Robin Hood; as you start the game, you'll be defending Sherwood Forest from the Sheriff of Nottingham. This first portion effectively serves as a tutorial before you take over the entire region of Nottingham and eventually go to war with the lords in the other areas of England. The reason the entire island is in turmoil is that King Richard has been abducted and is up for ransom in Austria. Richard's evil brother, Prince John, has declared Richard dead and seized the throne of England for himself. You are tasked with gathering up enough money to pay Richard's ransom, raising armies of your own to fight for control of each of England's counties, and eventually attacking Prince John and overthrowing him from his seat of power in southern England. At the start of every turn, you'll collect taxes from your counties; the more counties you control, the more money you bring in. The gold you collect you can use to raise armies for your campaign forces or county garrisons, to build strongholds on your provinces, or to partially pay off King Richard's ransom. If Maid Marian is around, you can send her to spy on an enemy province, which will give you a permanent look at the troop strength in that territory. Once you're done reinforcing your army or your defenses, you will have a few basic choices. You can go on a raid in one of your enemy's provinces, you can hold a jousting tournament with Sir Ivanhoe serving as your proxy, or you can attack a neighboring province with your army to bring it under your control. Each choice opens up a different minigame.
There are two different types of raids. The archery raid is basically a shooting-gallery minigame where you fire arrows at passing horsemen and carriages as they travel along a forest road or through a clearing. With every rider you kill, you earn gold from an enemy's coffers and add it to your own. Enemy archers will be part of the train, however, so if you get shot three times, you're forced to retreat, and you won't get any money. Raiding castles opens up a sword-dueling minigame. Here you'll move through various portions of a castle, fighting against footmen and knights until you eventually reach the castle's treasury. The dueling mechanics are pretty simple, and generally you can earn more money from a castle raid than an ambush. The danger is that if you lose all your health while dueling through a castle, you'll be captured and thrown into that castle's dungeon. You'll lose precious turns in the world map as you try to ransom your way out or escape.





OR
System requirements:
500 MHz CPU
128 MB RAM
16 MB video card RAM
DirectX 8.1
250 MB available hard disk space
Windows 98 (WIN)
Keyboard
Mouse
Install Notes:
1. Install the game
2. Run the patch to update game to version 1.02
3. Copy the cracked dotc.exe file (overwriting the original file into the gamedir)
4. Have fun playing without the cd.
Defender of the Crown: Heroes Live Forever


Published by: Cinemaware
Developed by: TechFront Studios
Released: 2007
Genre: Strategy
Perspective: 3rd-Person Perspective, Side-Scrolling, Top-Down
Non-Sport: Turn-based
Image Format: BIN/CUE
Mobygames wrote:
Defender of the Crown: Heroes Live Forever is a "casual" remake of the classic hit, Defender of the Crown. Set in post-Norman Conquest England, Heroes Live Forever puts you in the shoes of a Saxon lord?with the ultimate goal of eliminating all rival lords and reuniting the kingdom.
Once again, the core gameplay consists of a territorial conquest game on a map, similar to Risk. Buy armies and garrisons made up of five different types (infantry, knights, crossbowmen, bowmen, and catapults) and fight tactical battles against your foes. Tactics cards can be won in battle or purchased with gold and then played in these battles, giving special bonuses that enhance your army or weaken your opponents.
Mini-games break up the conquest game and bring rewards of either gold or fame. These mini-games include jousts, archery contests, castle raids, princess kidnappings and rescues, and castle sieges. Of course, Robin of Locksley is still available to offer his assistance (up to three times) to Saxon lords, but beware: this time around, the Norman lords can call on the Black Templars for aid as well!
Reviews
Mobygames - 3 / 5
PC Gameplay - 6.7 / 10
Gamespot - 2 / 10:
Another childhood memory destroyed. Remaking the 1987 Cinemaware classic Defender of the Crown (and giving it the cheesy subtitle of Heroes Live Forever) might have been a great idea on paper, but the game crafted by TechFront Studios is so awful that it tarnishes whatever happy memories you might have of the original. This is more of a repackaging of the first game than a true remake, and the production values are so far below the bottom drawer that they're in the basement. Do yourself a favor and leave this game in the back of your mind's closet along with Reaganomics, Cyndi Lauper, and the rest of the 1980s.
While the game box bears a colorful retro look indicative of a reasonably big-budget production, the game within looks and plays like it was cranked out over a long weekend in somebody's shed. The main screen's map of England is blurry and blocky, while battles are brought to life with tiny pixelated stick figures. The action sequences, such as archery contests, jousting, and rescuing princesses, feature animation so jerky that you have to wonder if the developers have ever seen a human being move in real life. Sound effects are practically nonexistent, aside from a trumpeting musical score that's so insistent and annoying you wish that the developers had paid as little attention to it as they did the wimpy smashes or bangs that accompany battles.
Defender of the Crown: Heroes Live Forever is every bit as ugly to play as it is to look at it and listen to it. As with the way-back-when original, the goal here is to guide an English hero with a colorful name like Geoffrey Longsword or Wilfred of Ivanhoe from lowly lordship over a single territory to the kingship of the entire country. You do so by killing your five rivals for the crown, conquering all of their castles via turn-based management and battle sequences. Game mechanics retain all of the simplicity of the 1987 classic, making for an awfully austere campaign to claim the throne. Basically, you raise armies at your castle, invade neighboring territories to raise the gold needed to buy even more infantry, archers, cavalry, catapults, or the like, and repeat until you either slay all of your foes or your foes slay you.
No serious strategy is involved in any of this; you just buy as many troops as you can then set out to cut a bloody swath across England's green and pleasant land. You can only have a single army, so you can't launch even something as basic as a two-pronged attack. There is no way to save the game, which means that you can't experiment with radical approaches unless you're up for a lot of restarts. Even if you could draw up plans and take risks, your tactics can be quickly ruined by random events that pop up unannounced every few turns. For example, you might be just about to unleash a horde of infantry on Wolfric the Wild's castle when a bunch of your knights decide to go off chasing the Holy Grail. Or you might wind up with a budding leader who lets you buy two units for the price of one for a turn. Who knows? You might as well just roll the dice to see who wins.






OR
System requirements:
Windows 98/Me/2000/XP/Vista
800 MHz Processor
128 MB System RAM
250 MB Available Hard Disk Space
32 MB 3D Video Card (GeForce 2 / Radeon 9000 or better)
DirectX 9.0c or later
Install Notes:
1. Mount (BIN image!!) or burn the image
2. Install the game
3. Play
Robin Hood's Quest


Published by: Oxygen Interactive Software Ltd
Developed by: TBA
Released: 2007
Genre: Adventure, Action
Perspective: 3rd-Person Perspective
Non-Sport: Fantasy
Image Format: BIN/CUE
IGN wrote:
Dare ye take on Robin Hood's Quest and bravely fight as the legendary Robin Hood and Will Scarlett, challenging the Sheriff of Nottingham and his fiendish troop? Take your band of merry men and defy said Sheriff and his evil henchmen. Brave wild forests, scale an impenetrable castle and rescue the beauteous Maid Marian! This game features the talents of Richard O'Brien and Matthew Macfadyen as characters in the game.
Reviews
Acegamez - 1 / 10:
Hello children! I'm going to tell you a story today! Are you sitting comfortably? Then I'll begin!
"More than once upon a time, a brave man has traversed hill and dale, river and valley, forest and fortress - to rescue his beloved. Yet never was a woman so beautiful and beloved as Maid Marion, and never was a man so brave as Robin Hood. Yet as much as Robin Hood was brave, the Sheriff of Nottingham was wicked! He was a horrible man, a dreadful, terrible tyrant who taxed the poor and made them poorer. And he hated Robin Hood, who was good and gallant and - unlike the Sheriff - so handsome that Maid Marion had no sooner met eyes with him than she was spellbound. She fell more in love with him than anyone had ever fallen in love before and more in love than anyone has ever fallen in love since. But the Sheriff was not only wicked, he was also jealous! Now he has kidnapped Maid Marion to steal her from her beloved, and that is where Robin Hood's Quest begins! Not hill nor dale, not river nor valley, not forest nor fortress will stop him!"
]What's wrong children? What do you mean you're bored? But I'm reading this word for word from the introduction of Robin Hood's Quest! Well, yes, I admit that it would have been nice to have some sort of cut scene movie rather than dull narration and I also admit that your age group probably couldn't care less about true love or jealousy or taxes or handsome Robin and the wicked Sheriff, but still, can't you at least hear how it ends? No? Okay then, I'll tell you another story instead.
More than once upon a time, an incompetent developer has defied logic and reason, failed to master even basic coding principles and implemented a lousy concept in a totally inept fashion, to release a game that nobody cares about. The kind of game that is so bad that your average developer could have sneezed out better code while blindfolded, tied upside down, suspended from a bridge, in a force five gale, in a straitjacket, in a coma.
Yet never was a game quite so shoddy as Robin Hood's Quest, and never was a reviewer quite so appalled as Geoff Holland. Yet as much as Geoff was appalled, he still had to play through the game, suffering so that you wouldn't have to. And he hated Robin Hood's Quest, which was abysmally programmed and awful in its conception and - unlike many great value fun budget games or Platinum releases - utterly without a single redeeming quality.






OR
NO PASSWORD.

Robin Hood's Tournament


Published by: Light & Shadow Production
Developed by: Digital Reality
Released: 2001
Genre: AVirtual Shooting
Image Format: MDF/MDS
Languages: DUT/ENG/FRE/GER/ITA/SPA
- Code: Select all
http://www.gamershell.com/pc/robin_hood_tournament/
NFO Proud:
Robin Hood, the legendary hero with the heart of gold, returns in this 3D shooting game. Robin, the son of Count Locksley, returns from the Crusades to find that his family and his castle have been completely destroyed by the new ruler of the kingdom, Prince John. Banished as an outlaw, Robin joins the other rebels in Sherwood Forest to foil the terrible conspiracy devised by Prince John to prevent the return of King Richard.
Play the character of Robin and master the bow and arrow.




System requirements
OS: 95/98/ME
CPU: Pentium 133 MHz
RAM Amount: 8 MB
Video Card: 3D Accelerator
Sound Card: DirectX Compatible
CD-ROM Speed: 4X
Free HDD Space: 100 MB
DirectX Version: 8.0
Input Devices: Keyboard & Mouse
Install Notes
1. Mount or burn the image
2. Install the game
3. Play

- Code: Select all
http://www.filestab.com/u7y44mpuzfc2/Tournament.rar.html
OR
- Code: Select all
http://www.fileserve.com/file/XXqXgWf
Robin Hood: The Legend of Sherwood


Published by: Wanadoo Edition
Developed by: Spellbound Entertainment AG
Released: 2002
Genre: Strategy
Perspective: Isometric
Non-Sport: Medieval / Fantasy, Real-Time
Image Format: NRG
- Code: Select all
http://pc.gamespy.com/pc/robin-hood-the-legend-of-sherwood/
Mobygames wrote:
Lead the men in green pants through the Sherwood Forrest and fight the evil Sheriff of Nottingham. Robin Hood is a teambased realtime-strategy game from the developers of Desperados. You can control up to six different characters with different trades in a mixture of realtime-action, strategy and sneaking... You have to kill enemies, make them drunk (Friar Tuck's special ability) and investigate the area... All six characters have different special abilities and weapons. If you don't want to kill people, make them unconscious and tie them up with Stutely, for example... Robin Hood is much like other team-based rts - as Desperados or Commandos - just with the trashy-touch of the old Robin Hood movies... So, a lot of tactical and strategical knowledge is needed to free the land from the evil Sheriff of Nottingham...
Reviews
Game Chronicles - 9.4 / 10:
Robin Hood is one of those legendary characters that are perfect for basing an action movie or an action game on. I always find it surprising that the best material seems to go relatively untapped. To the best of my knowledge the only other Robin Hood game I can recall in the past 10-15 years is Sierra?s Conquest of the Longbow adventure game.
Spellbound is here to change all that with Robin Hood: The Legend of Sherwood. Many of you may remember Spellbound as the creative geniuses behind last year?s amazing Desperados: Wanted Dead or Alive. While this game wasn?t as widely received by the gaming public as it should have been, it was a tremendous hit with almost everyone who reviewed it, and it is still one of my personal favorites to this very day.
This time the designers have traded in their cowboy boots and six-shooters for green tights and a longbow. Our rugged band of outlaws has been replaced with an eclectic mix of merry men, each with their own unique skill set that contributes to the ingenious game design and puzzles found within this title.
Just like Desperados, Robin Hood is an action-puzzle game with a good dose of strategy mixed into the formula. You are presented with a set of goals and objectives and you get to determine the best way to meet these goals. Using the characters? skills and abilities is important, but not nearly as important as using a clever mix of the entire party?s combined abilities.
The story in the game follows the legend quite closely, even to the point of putting our hero in his traditional green leotard and cape. If you are one of the few who have never read the book or seen the movie the story goes something like this. Robin has been off fighting in the Crusades. When he manages to make it home he finds his father dead and his home is now the property of the evil Sheriff of Nottingham, who is also heavily taxing the local citizens to the point of poverty. Even worse, King Richard, the only man who can right these wrongs is being held in prison. Robin must pursue a life of honorable crime, stealing from the rich, giving to the poor, and skimming a bit off the top for the King Richard ransom fund.
The game follows these events fairly close with an opening level that has Robin returning to the castle in disguise. As the story progresses Robin will set up a base camp in the famous Sherwood Forest and create his famous band of merry men including favorites like Friar Tuck, Little John, Will Scarlet, and many others.
***
Gamespot - 8.2 / 10:
Even though he's one of the most colorful figures of Western European legend, Robin Hood hasn't had much luck making his way to the PC. Fortunately, German developer Spellbound Studios has just released Robin Hood: The Legend of Sherwood, a clever new take on the old English tale that blends elements of the Kevin Costner and Errol Flynn movies with real-time gameplay in the style of Pyro Studios' tactical strategy game Commandos. An entertaining and well-written storyline, an impressive mission design that includes diverse objectives, and a lively combat system that involves more than simple mouse-clicking have been brought together in such a way that the complete game works on nearly every level. In fact, the only significant arguments you could raise against the game would be that it has no multiplayer play and that its production values are a bit out of date.
Robin Hood is a third-person, isometric-perspective game, and, like Commandos, the game is all about guiding a team of units through missions by avoiding the watchful eyes of sentries. The leader of these groups is Robin of Locksley, who joins up with a group of rebels after returning from the Crusades to find his properties seized by the Sheriff of Nottingham. After two opening missions on your own that get you acquainted with the game engine and introduce the first of many allies who become the famed Merry Men, the scene shifts to Sherwood Forest. In the woods, you have a Swiss Family Robinson-style home in the trees that serves as your headquarters for the remainder of the lengthy campaign. It functions in a similar way to bases in traditional real-time strategy games, with structures operating as small factories.
But resource production in Robin Hood isn't simply a matter of erecting a building and watching numbers increase. Everything must be manually created by assigning Merry Men to workshops set aside for the production of specific items. If you want to make arrows, or leather for coin purses, you send somebody to the designated hut to begin work. Every action available in Sherwood Forest is accessed this way. You can train in combat and archery by visiting an area with a drill instructor and tree-mounted targets, gather apples (helpful when you need to distract guards) by walking under a nearby tree, hunt for food by visiting the spit, or dig into the feasting table to recover health.
Missions are accessed through a map, which you can consult in Sherwood Forest. The map itself details the forest and the five surrounding districts of Lincoln, Nottingham, Derby, York, and Leicester. Then you decide on a mission, gather the Merry Men you want to take along--you get to select renowned figures like Will Scarlet, Little John, and Friar Tuck, along with fictional nobodies who fill out the ranks--and get started. Multiple mission choices are typically available, so you can pick and choose based on whatever strikes your fancy. There are many types of missions as well, although they fall into two general categories--cash-generating ambushes of convoys on the forest roads and major town expeditions that advance the plot. The former involves set-piece engagements with preset traps you trigger by shooting arrows at targets in the trees, pits that you can lure enemies into, and Merry Men hidden under leaves. The latter missions are more traditional. In them, you're given explicit goals such as finding out where Maid Marian is or contacting Prince John and then navigating through a horde of the sheriff's men to get there. And as you might expect from a game about medieval England, you'll get additional information from beggars who will exchange valuable hints for alms.







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http://www.filestab.com/kbrzupxpiody/The_Legend_of_Sherwood.part2.rar.html
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System requirements
Windows 98/Me/2000/XP
Pentium II 233 MHz
64 MB RAM
Graphics card with 4MB RAM
900 MB hard disk space
4x CD-ROM drive
DirectX 8.1 or higher
DirectX compatible sound card.
Install Notes
1. Mount or burn the image
2. Install the game;
3. Play
Robin Hood: Defender of the Crown


Published by: Capcom Co., Ltd.
Developed by: Cinemaware
Released: 2003
Genre: Action, Strategy
Perspective: 1st-Person Perspective, 3rd-Person Perspective, Isometric
Non-Sport: Medieval / Fantasy
Image Format: Nothing: although the game being complete, is not as image. Extract, install and play.
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http://www.pcg.bayw.org/pc/strategy/robinhooddefenderoftc/index.html
Mobygames wrote:
A complete remake of the classic 1986 title Defender of the Crown (not to be confused with the "Remastered" Windows version released in 2002), in Robin Hood: Defender of the Crown the player plays as the legendary folk outlaw in his quest to reclaim the throne of England after Richard Lionheart was captured in the crusades and his brother, John Lackland, usurped the throne and left him for dead in the Holy Land, attracting the ire of several knights. In a heated argument, he considered them to be traitors, causing a civil war to start.
Several gameplay features were changed from the classic title such as the player being Robin Hood himself (instead of picking one of four pretenders), full 3D graphics, a plot included with the game and the goal being to be the first to reach and conquer King John's stronghold in Cornwall. To do so, the player must build an army large enough to hold enough shires, which generate money from taxes. This money can then be used to hire new troops (peasants, archers, footmen and the mighty knights and catapults) or pay King Richard's ransom, which allow to enlist loyalist knights.
As with the original game, action occurs in a turn-based map of England where the player decides which actions to take: conquer a neighbouring shire with Little John's army and hire soldiers either for him or territory defense, raid a castle or caravan, build strongholds, hold tournaments or spy on the other lords using Maid Marian's contacts on the court. Each of the attacking actions bring a quick minigame to be played:
# The first mini-game that appears is the archery raid; in this mode, the player sees the action directly from Robin Hood's eyes while he lurks on a tree, the goal being to use Robin's trustworthy bow and arrow to hit cavalry guards and the convoy as they pass by his spot. As some guards are also armed with a bow, Robin can also hide behind the log for cover.
# If the player attacks a guarded territory, the game enters a strategic mode where the battle takes place on a three-lane field, and the goal is to vanquish the enemy defenses of force him to flee by launching direct attacks on each lane.
# Sword fighting pits the player against one or more opponents, depending on the setting. The goal is simple: slash everyone by throwing blows and dodge/parry the opponents' own. During raids there is also a timer that represents the time before sunrise - failing to escape before that or being killed results on Robin's imprisonment.
# Battles are done on a real-time fashion, where both armies are placed on the far-sides of a multi-lane battlefield. The player chooses which lane to attack (or defend) and if successful, the opponent will lose enough units to flee or simply wait for their deaths.
# Jousting in a tournament allows the player to fight for fame, and then for gold and land. To do so, after picking an opponent, he starts by building enough speed, and then slam the spear into the opponent, the goal being to knock him from his horse.
# Some shires are protected by castles, and to conquer them, first a siege must be laid in. This requires the player to load up on catapults and then destroy each wall of the fortification by throwing boulders at it. Each wall represents a part of the defending army: the most damage done, the easier it becomes to invade it.
Reviews
IGN - 7.1 / 10:
For gamers seasoned enough to have played with the Amiga, Commodore 64, and Nintendo Entertainment System in the mid-1980s, Cinemaware's Defender of the Crown probably sticks out as one of the era's most notable multi-platform releases. Unapologetically billed as an "Interactive Movie", its story of a misled English Coup during the time of Robin of Locksley was truly an epic adventure. With elements of strategy and action combined under a single banner (something rarely seen for the time), its area of appeal stretched far and wide and its placement as one of the most sought after games around was definitely assured.
More than 17 years after its initial debut, Cinemaware has now returned to the source material that helped to define its company so long ago. Moving players out of the role of Locksley's friend Ivanhoe and into the guise of Robin Hood himself, Defender of the Crown is a modern remake of admirable proportions. In fact, it replicates just about every single mechanic that powered the original title in 1986. And while this can potentially serve as the game's greatest and most rewarding strength, it can also turn into the title's most glaring flaw. The real question is: which philosophy does it equate to best?
Gameplay
In its most basic form Robin Hood: Defender of the Crown is primarily a turn-based strategy game. Requiring players to seize and unite various areas of medieval England while simultaneously thwarting the efforts of Prince John and his crony the Sheriff of Nottingham. To accomplish this goal effectively, however, users will have to use a myriad of different action-oriented mini-games to carry out their tactical plans. As we originally mentioned in our lead-in, the setup is almost identical to the first Defender of the Crown and offers the same method of victory that we had before. Jousting, sword fighting, and siege attacks have been resurrected in addition to a few new areas of influence specifically incorporated to mix strategy and action as seamlessly as possible.
Closing Comments
Taken for what it is, Robin Hood: Defender of the Crown is a very faithful and entertaining remake of a title that today's more experienced gamers had the pleasure of growing up with. Accurately recreating the same tactics and mini-games that motored the original software so many years ago, nostalgia buffs and open-hearted genre freaks should immediately take notice.
If you've never heard of Defender of the Crown or like your strategy deeper than the simplicity offered here, however, then Robin Hood definitely won't change your mind any time soon. Battles are from epic, the expansion model is limited, and there isn't anything to do outside of playing a single Sherwood adventure. Worth a try if you enjoy the source material or have an affinity for the time period (those folks should get several hours of enjoyment out of it); but it's better left alone if you don't.
***
Gamespot - 6.0 / 10:
Released on various computer platforms in the late 1980s, the original Defender of the Crown put you in the role of one of four Saxon knights struggling for control over England. Robin Hood played a supporting role in that game as you led armies, dueled in daring raids, and jousted in tournaments for fame. More than a decade later, Defender of the Crown has been remade for the PC and major consoles. While the themes and even general gameplay mechanics remain largely intact, the legendary Robin Hood and his merry band of outlaws (Little John, Wil Scarlett, Friar Tuck, and Maid Marian) step prominently into the starring roles. At its core, the new Robin Hood: Defender of the Crown is essentially a turn-based series of minigames. It's deeper and more enjoyable than you might expect from that description, but ultimately it gets somewhat repetitive and can be completed rather quickly and easily.
You play as Robin Hood; as you start the game, you'll be defending Sherwood Forest from the Sheriff of Nottingham. This first portion effectively serves as a tutorial before you take over the entire region of Nottingham and eventually go to war with the lords in the other areas of England. The reason the entire island is in turmoil is that King Richard has been abducted and is up for ransom in Austria. Richard's evil brother, Prince John, has declared Richard dead and seized the throne of England for himself. You are tasked with gathering up enough money to pay Richard's ransom, raising armies of your own to fight for control of each of England's counties, and eventually attacking Prince John and overthrowing him from his seat of power in southern England. At the start of every turn, you'll collect taxes from your counties; the more counties you control, the more money you bring in. The gold you collect you can use to raise armies for your campaign forces or county garrisons, to build strongholds on your provinces, or to partially pay off King Richard's ransom. If Maid Marian is around, you can send her to spy on an enemy province, which will give you a permanent look at the troop strength in that territory. Once you're done reinforcing your army or your defenses, you will have a few basic choices. You can go on a raid in one of your enemy's provinces, you can hold a jousting tournament with Sir Ivanhoe serving as your proxy, or you can attack a neighboring province with your army to bring it under your control. Each choice opens up a different minigame.
There are two different types of raids. The archery raid is basically a shooting-gallery minigame where you fire arrows at passing horsemen and carriages as they travel along a forest road or through a clearing. With every rider you kill, you earn gold from an enemy's coffers and add it to your own. Enemy archers will be part of the train, however, so if you get shot three times, you're forced to retreat, and you won't get any money. Raiding castles opens up a sword-dueling minigame. Here you'll move through various portions of a castle, fighting against footmen and knights until you eventually reach the castle's treasury. The dueling mechanics are pretty simple, and generally you can earn more money from a castle raid than an ambush. The danger is that if you lose all your health while dueling through a castle, you'll be captured and thrown into that castle's dungeon. You'll lose precious turns in the world map as you try to ransom your way out or escape.





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http://www.fileserve.com/file/Z6MKX4v
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System requirements:
500 MHz CPU
128 MB RAM
16 MB video card RAM
DirectX 8.1
250 MB available hard disk space
Windows 98 (WIN)
Keyboard
Mouse
Install Notes:
1. Install the game
2. Run the patch to update game to version 1.02
3. Copy the cracked dotc.exe file (overwriting the original file into the gamedir)
4. Have fun playing without the cd.
Defender of the Crown: Heroes Live Forever


Published by: Cinemaware
Developed by: TechFront Studios
Released: 2007
Genre: Strategy
Perspective: 3rd-Person Perspective, Side-Scrolling, Top-Down
Non-Sport: Turn-based
Image Format: BIN/CUE
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http://www.pcg.bayw.org/pc/strategy/defenderofthecrownheroesliveforever/review.html
Mobygames wrote:
Defender of the Crown: Heroes Live Forever is a "casual" remake of the classic hit, Defender of the Crown. Set in post-Norman Conquest England, Heroes Live Forever puts you in the shoes of a Saxon lord?with the ultimate goal of eliminating all rival lords and reuniting the kingdom.
Once again, the core gameplay consists of a territorial conquest game on a map, similar to Risk. Buy armies and garrisons made up of five different types (infantry, knights, crossbowmen, bowmen, and catapults) and fight tactical battles against your foes. Tactics cards can be won in battle or purchased with gold and then played in these battles, giving special bonuses that enhance your army or weaken your opponents.
Mini-games break up the conquest game and bring rewards of either gold or fame. These mini-games include jousts, archery contests, castle raids, princess kidnappings and rescues, and castle sieges. Of course, Robin of Locksley is still available to offer his assistance (up to three times) to Saxon lords, but beware: this time around, the Norman lords can call on the Black Templars for aid as well!
Reviews
Mobygames - 3 / 5
PC Gameplay - 6.7 / 10
Gamespot - 2 / 10:
Another childhood memory destroyed. Remaking the 1987 Cinemaware classic Defender of the Crown (and giving it the cheesy subtitle of Heroes Live Forever) might have been a great idea on paper, but the game crafted by TechFront Studios is so awful that it tarnishes whatever happy memories you might have of the original. This is more of a repackaging of the first game than a true remake, and the production values are so far below the bottom drawer that they're in the basement. Do yourself a favor and leave this game in the back of your mind's closet along with Reaganomics, Cyndi Lauper, and the rest of the 1980s.
While the game box bears a colorful retro look indicative of a reasonably big-budget production, the game within looks and plays like it was cranked out over a long weekend in somebody's shed. The main screen's map of England is blurry and blocky, while battles are brought to life with tiny pixelated stick figures. The action sequences, such as archery contests, jousting, and rescuing princesses, feature animation so jerky that you have to wonder if the developers have ever seen a human being move in real life. Sound effects are practically nonexistent, aside from a trumpeting musical score that's so insistent and annoying you wish that the developers had paid as little attention to it as they did the wimpy smashes or bangs that accompany battles.
Defender of the Crown: Heroes Live Forever is every bit as ugly to play as it is to look at it and listen to it. As with the way-back-when original, the goal here is to guide an English hero with a colorful name like Geoffrey Longsword or Wilfred of Ivanhoe from lowly lordship over a single territory to the kingship of the entire country. You do so by killing your five rivals for the crown, conquering all of their castles via turn-based management and battle sequences. Game mechanics retain all of the simplicity of the 1987 classic, making for an awfully austere campaign to claim the throne. Basically, you raise armies at your castle, invade neighboring territories to raise the gold needed to buy even more infantry, archers, cavalry, catapults, or the like, and repeat until you either slay all of your foes or your foes slay you.
No serious strategy is involved in any of this; you just buy as many troops as you can then set out to cut a bloody swath across England's green and pleasant land. You can only have a single army, so you can't launch even something as basic as a two-pronged attack. There is no way to save the game, which means that you can't experiment with radical approaches unless you're up for a lot of restarts. Even if you could draw up plans and take risks, your tactics can be quickly ruined by random events that pop up unannounced every few turns. For example, you might be just about to unleash a horde of infantry on Wolfric the Wild's castle when a bunch of your knights decide to go off chasing the Holy Grail. Or you might wind up with a budding leader who lets you buy two units for the price of one for a turn. Who knows? You might as well just roll the dice to see who wins.






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http://www.fileserve.com/file/RPMq3Ax
System requirements:
Windows 98/Me/2000/XP/Vista
800 MHz Processor
128 MB System RAM
250 MB Available Hard Disk Space
32 MB 3D Video Card (GeForce 2 / Radeon 9000 or better)
DirectX 9.0c or later
Install Notes:
1. Mount (BIN image!!) or burn the image
2. Install the game
3. Play
Robin Hood's Quest


Published by: Oxygen Interactive Software Ltd
Developed by: TBA
Released: 2007
Genre: Adventure, Action
Perspective: 3rd-Person Perspective
Non-Sport: Fantasy
Image Format: BIN/CUE
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http://www.pcg.bayw.org/pc/adventure/robinhoodsquest/index.html
IGN wrote:
Dare ye take on Robin Hood's Quest and bravely fight as the legendary Robin Hood and Will Scarlett, challenging the Sheriff of Nottingham and his fiendish troop? Take your band of merry men and defy said Sheriff and his evil henchmen. Brave wild forests, scale an impenetrable castle and rescue the beauteous Maid Marian! This game features the talents of Richard O'Brien and Matthew Macfadyen as characters in the game.
Reviews
Acegamez - 1 / 10:
Hello children! I'm going to tell you a story today! Are you sitting comfortably? Then I'll begin!
"More than once upon a time, a brave man has traversed hill and dale, river and valley, forest and fortress - to rescue his beloved. Yet never was a woman so beautiful and beloved as Maid Marion, and never was a man so brave as Robin Hood. Yet as much as Robin Hood was brave, the Sheriff of Nottingham was wicked! He was a horrible man, a dreadful, terrible tyrant who taxed the poor and made them poorer. And he hated Robin Hood, who was good and gallant and - unlike the Sheriff - so handsome that Maid Marion had no sooner met eyes with him than she was spellbound. She fell more in love with him than anyone had ever fallen in love before and more in love than anyone has ever fallen in love since. But the Sheriff was not only wicked, he was also jealous! Now he has kidnapped Maid Marion to steal her from her beloved, and that is where Robin Hood's Quest begins! Not hill nor dale, not river nor valley, not forest nor fortress will stop him!"
]What's wrong children? What do you mean you're bored? But I'm reading this word for word from the introduction of Robin Hood's Quest! Well, yes, I admit that it would have been nice to have some sort of cut scene movie rather than dull narration and I also admit that your age group probably couldn't care less about true love or jealousy or taxes or handsome Robin and the wicked Sheriff, but still, can't you at least hear how it ends? No? Okay then, I'll tell you another story instead.
More than once upon a time, an incompetent developer has defied logic and reason, failed to master even basic coding principles and implemented a lousy concept in a totally inept fashion, to release a game that nobody cares about. The kind of game that is so bad that your average developer could have sneezed out better code while blindfolded, tied upside down, suspended from a bridge, in a force five gale, in a straitjacket, in a coma.
Yet never was a game quite so shoddy as Robin Hood's Quest, and never was a reviewer quite so appalled as Geoff Holland. Yet as much as Geoff was appalled, he still had to play through the game, suffering so that you wouldn't have to. And he hated Robin Hood's Quest, which was abysmally programmed and awful in its conception and - unlike many great value fun budget games or Platinum releases - utterly without a single redeeming quality.






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