[HF.COM] [RS.com] Condemned: Criminal Origins PC (2006/ENG/R
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[HF.COM] [RS.com] Condemned: Criminal Origins PC (2006/ENG/R
Added: Mon Feb 22, 2010 7:37 pm
Condemned: Criminal Origins PC (2006/ENG/Reloaded)+Crack
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The game begins with the protagonist, SCU agent Ethan Thomas, arriving at the scene of a murder. He and his fellow officers go into an abandoned building that is surrounded by psychopaths and criminals. The murder they observe is one of a young woman. She is on the floor with strangled wounds across from a male mannequin. Ethan along with his colleagues agree that the murder was most likely one of the Match Maker's, a murderer that Ethan has been on the trail of for quite a while. After they observe the scene further they move into another room where they smell smoke. They decide to go after the suspect they hear above them by splitting up. While searching for the suspect, Ethan is flung from an electrical box by the resulting charge of activating it. This makes him accidentally drop his weapon. A man hiding in the shadows takes it and flees. When Ethan manages to chase the man into a small dead end room, the man subdues Ethan and begins to try to convince him that they were on the same side. Ethan's colleagues enter the room as this event takes place. The man then shoots them with Ethan's gun and shoves Ethan out a window onto the street.
Ethan wakes up in his apartment with Malcolm Vanhorn, a friend of Ethan?s father, at his side. Malcolm warns Ethan that he is wanted for the deaths of two of the officers that the man at the crime scene shot. Ethan is determined to prove his innocence.
He soon finds evidence that the man is interested in Ethan?s SCU career. Later, he finds the body of the Match Maker, killed by his own method of operation, in an old department store. He presumes that the man at the crime scene is trying to kill the serial killers that Ethan is looking for, referred to in the game as "Serial Killer X", so he searches for the one that he thinks is next, the Torturer.
Ethan tracks the Torturer and Serial Killer X to an abandoned apple orchard in the rural town of Brier. Shortly before finding the Torturer in the farmhouse, Ethan is attacked by a strange man-like creature. Ethan kills the creature, and then finds the Torturer dead, also killed in the same way he killed his victims. Soon Ethan finds the mysterious killer, who is revealed to be Leland Vanhorn, nephew of Malcolm Vanhorn. Malcolm arrives and knocks Ethan out to prevent him from hurting Leland. Leland then knocks Malcolm out.
When Ethan revives, he is tied up and at the mercy of Leland. He explains to Ethan that he has been killing the serial killers that Ethan had been hunting, and that he intends to kill Ethan as well. As Leland thinks of all the ways that he can kill Ethan, cutting Ethan's finger off in the process, Ethan notices another man-like creature hiding in the rafters. This creature is known as the Hate and is identified as the source of the madness gripping Metro City. Malcolm jumps Leland from behind and begins to wrestle him. Ethan manages to free himself, and Malcolm tells him to kill the creature saying that it is the cause of Leland?s madness. Ethan pursues the creature as it tries to escape. He eventually corners it in a barn and kills it.
As Malcolm drives Ethan home, Ethan discovers that Leland is alive in the trunk of the car. When Ethan looks in the trunk, he is given the option to shoot Leland as he lies tied up. If he does not shoot Leland himself, Leland pulls out his gun and waves it at Ethan before committing suicide. Later, Ethan and Rosa are having a conversation in a diner when Rosa reveals that she is wired, possibly explaining that she still trusts him. Rosa then leaves the diner, after which Ethan goes to the bathroom. Something bizarre happens in the bathroom and Ethan's mouth becomes that of the man-like creature before the game comes to an abrupt halt.
Combat
Although the game is played entirely from a first-person perspective (only broken for cut scenes) it is not a traditional first-person shooter. Firearms are present, but are somewhat uncommon. Unlike many other first-person shooters, though, firearms are especially deadly, often killing enemies with a single shot. The guns that can be found, or taken from enemies, are only good for as long as the current ammo in the magazine lasts; once this is depleted, the butt of the gun can be used as a weapon. To complicate matters further, enemies operate firearms from the same ammo reserve, meaning once the enemy has been dispatched, the player only gets what ammo was left over from the fight. This encourages players to attack enemies with firearms quickly.
The focus of the experience is on improvised melee, allowing players and enemies to collect, or even pull, weapons from their surrounding environments, such as pipes, locker doors, shovels, and 2x4s. The word often employed by the developers of the game to describe the combat is 'visceral'. A Duke Nukem 3D style quick-kick is available for attacking without, or alongside, a hand-held weapon, and attacks can be unleashed in different directions and configurations, such as left to right or overhead, but combat is notable for not utilizing a combo system, unlike similar titles such as The Chronicles of Riddick: Escape from Butcher Bay. In many cases, blocking is necessary both before and after landing a successful hit. The player can also perform "finishing moves" when the opponent is on his knees, such as headbutting or breaking their neck.
The artificial intelligence displayed by enemies requires the player to think on their feet a great deal more than similar games. Enemies are able to flee and hide effectively, often surprising the player by quickly appearing from a concealed spot. Enemies can also effectively feint, in order to trick the player into blocking at an inopportune time, leaving themselves open for the real attack.
It should be noted that although there are sharp weapons in the game, one cannot stab or dismember enemies. In fact, the player can almost never wield an actual knife or sword, with the exception being in the School level, where the player has brief access to a meat cleaver. Some m?l?e weapons fall under the class of entry tool, (like a fire axe for a rotten door, or a crowbar for a locked safe) and act as keys in the gameworld, allowing the player to access new areas or locked boxes.
The player also has a taser gun which when used stuns the target, does some damage and allows the player to seize the stunned enemy's weapon. Later in the game, Lieutenant Rosa gives the player a new upgraded taser, which is much more powerful, causing the enemy's legs to give out. One hit or shot after that will kill any enemy. Common uses for it are safely attacking enemies with guns (since it allows players to stun them from a distance and then seize the gun while the enemy is incapacitated), countering an immediate attack (since using the taser does not require the precise timing that blocking does) and obtaining the chance to make a free hit (a hit where the player does not risk being hit first). However, it has to recharge between shots so it cannot be used to bypass the game's system of carefully fighting enemies.
The entire game takes place in derelict urban environments, with minimum lighting. The player must use a flashlight to navigate through the game's constantly darkened environments, while dealing with frequent enemy ambushes.
Near the end of the game the player loses both the flashlight and the taser. This means all strategies which required the taser become impossible and the only personal light source becomes burning planks which means carrying a gun reduces visibility. This effectively forces the player to rely exclusively on blocking, hiding and evasion for defense and close range attacks for offense.
Setting
In Condemned: Criminal Origins, players take the role of Ethan Thomas, a SCU agent (Serial Crime Unit investigator that uses forensic tools) framed for a double cop murder who becomes trapped in the condemned sections of a fictional American city named "Metro City" while hunting a serial killer. Thomas' investigation is further complicated by a mysterious phenomenon that is transforming the transient population of these areas into insane, violent psychotics. As Thomas, the player investigates crime scenes using forensic tools and techniques, while fighting off the constant assaults by "the condemned" in the hopes of catching the serial killer and escaping alive, and prove that he is innocent to the police.
Characters
The game?s protagonist is Ethan Thomas (voiced by Greg Grunberg), an SCU investigator with unusually acute investigative instincts. He also is stated to have superhuman durability, as demonstrated by his ability to recover quickly from electrocution, long falls, and blunt trauma to the head, among others. He is aided in his investigations by Rosa, a forensics investigator at headquarters.
The primary antagonist of the game is Serial Killer X, who is hunting the serial killers that Ethan is searching for, killing them by the methods that they themselves use. Near the end of the game, he is revealed to be Leland Vanhorn, nephew of Ethan?s friend Malcolm. Malcolm believes that Leland is being influenced by mysterious mutilated humanoid creatures that are causing an increase in insanity throughout the city. These creatures are more fully explained in the sequel.
Developer - Monolith Productions
Publisher - Sega
System requirements Minimum System Requirements:
* System: Pentium 4 2.0 GHz or equivalent
* RAM: 512 MB
* Video Memory: 128 MB
* Hard Drive Space: 8 GB
* Other: DirectX 9 compliant graphics card (ATI 9500 or NVIDIA 6200)
Recommended System Requirements:
* System: Pentium 4 2.4 GHz or equivalent
* RAM: 768 MB
* Video Memory: 256 MB
* Other: DirectX 9 compliant card (ATI 9800 or NVIDIA 6800)
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